12/3/2023 0 Comments Games like have a nice deathControls on PC were somehow already perfect without changing them and playing with controller or keyboard would probably be equally as good. The music is so good, the elevator music really makes the loading not seem like loading. The floor choosing is very fun and helps differentiate, you get to decide where to go and how hard you want the room to be. The tutorial is very helpful and even if you forget it you can check through a menu that will tell you everything you learned anyways! The curse system is very cool but has very small options and isn't really noticeable much when using them, it adds a lot to the strategy, one of the best characters gives you them, and it's pretty helpful if you get the right cards. The characters are very fun and very distinct from one another, and the story behind them is always really fun to read. The action is fun and there are so many different weapons and ways to attack that really makes the strategy even more fun. The story is also great I can't say much because I want people to actually experience it themselves but the office setting is wonderful and they explain everything so well that you really understand the story as the game goes on. The art is wonderful there is a very clear distinction of the player and enemies from the background which really helps you actually see where they are and not accidentally run into them thinking they were background elements, the intro was really well animated and explained the lore very quickly. The gold bars are a bit hard to get but the whole point of that system is to complete "missions" to earn a discount and make everything cost less so it's not an issue. The bosses are pretty hard same with the minibosses? but with how quick it is to get back to them and how you can upgrade it's not that big of an issue. The levels also feel very similar and don't fully convey the floor it was supposed to represent but for and indie game and early access game it gives PLENTY of level personality and just the art for the few types of levels looks like it would have taken forever to make. Surprisingly few bugs for a early access game, I've only noticed one possible bug and that was a few of the hammer descriptions were exactly the same. Surprisingly few bugs for a early access game, I've only noticed one possible bug and that was a few of the hammer The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can hardly find any around, the grey area is interesting but half the time the healing doesn't heal enough for it to matter much. The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can hardly find any around, the grey area is interesting but half the time the healing doesn't heal enough for it to matter much. That's why the high rating! Loving it, bosses have a nice equilibrium on difficulty, npc's are funny, dialogues are great. Both of these are not really relevant because of early access, so they can still figure it out. 2º Upgrades feel a bit meaningless because they are basically only for weapons, the food is kinda tough to reach. If there are secrets hidden in the map they are basically un discoverable because I didn't find any. I think there are only 2 problems with it: 1º the map feels to simple so you always know where to go and the background starts feeling samey because of it. 2º Upgrades feel a bit meaningless because they are basically only for weapons, the food is kinda Nice game, good combat, very fun.
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